I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.
Running a container in privileged modeThis is worth calling out because it comes up surprisingly often. Some isolation approaches require Docker’s privileged flag. For example, building a custom sandbox that uses nested PID namespaces inside a container often leads developers to use privileged mode, because mounting a new /proc filesystem for the nested sandbox requires the CAP_SYS_ADMIN capability (unless you also use user namespaces).
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第六十条 以殴打、侮辱、恐吓等方式实施学生欺凌,违反治安管理的,公安机关应当依照本法、《中华人民共和国预防未成年人犯罪法》的规定,给予治安管理处罚、采取相应矫治教育等措施。
Москвичей предупредили о резком похолодании09:45